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The X Button
Robot Monsters
by Todd Ciolek,

So what's the first big game of 2012? Final Fantasy XIII-2? Soul Calibur V? Well, both of them were beaten to the punch by a title that's already known throughout many nerd subcultures. That title is Katawa Shoujo, a free PC-based dating simulator.

Why all the fuss? Well, Katawa Shoujo is set at a school for the disabled, and the potential love interests encountered by the player's character (who suffers from a heart defect) include a blind girl, a deaf girl, a badly scarred burn victim, a girl with prosthetic legs, and a girl with underdeveloped arms. All of this started with a single illustration that depicted the characters as a parody of dating sims, and some fans of the genre took it upon themselves to make an entire game out of it.
I think I'll abstain from playing this. I believe there's a good idea somewhere in Katawa Shoujo, as it deals with a subject rarely addressed by games. But it's hard to separate that idea from the implied fetishizing of the girls' disabilities, which only makes the innate “moe” elements (look at poor Hanako! She's so shy!) even creepier. That said, I'm mentioning Katawa Shoujo here because of the impact it's had and the questions it raises. I also want to hear from people who've played it, provided that they aren't completely insane.
NEWS
RESIDENT EVIL 6 IS ABOUT A ZOMBIE CITY, PRECIOUS BLOOD, AND PERSONAL VENDETTAS
By now you've all seen the big trailer for Resident Evil 6, and it's probably reminded you of previous games. Leon Kennedy, looking much like he did in Resident Evil 4, shows up in Tall Oaks, a major city overrun by zombies much like in Resident Evil 2 and 3. And then Chris Redfield, fresh from Resident Evil 5, arrives to help contain the outbreak. But there are new characters alongside the returning ones. Resident Evil 4's Ashley Graham is seen shepherding a yet-to-be-named mercenary jackass whose blood might be the key to counteracting a zombie virus. Leon's also accompanied by Helena Harper, a member of the president's security detail. Unfortunately, the president doesn't survive the first few seconds of the trailer, and Helena apparently blames herself for all of this.

Of course, the best thing about the trailer is its promise of gameplay ideas new to Resident Evil. The city swarms with enough horrors to stock a Dead Rising game, and Leon is seen sliding around the ground like the hero of Platnium's underrated action spectacle Vanquish (conveniently made by some former CAPCOM talent). The other snippets of zombie-fighting look a bit more fluid than previous Resident Evils, and the trailer even mocks the idea of taking cover, since that doesn't stop a monster's giant tentacle-mouth.

Also interesting is the game's release date of November 20, 2012 on the PS3 and Xbox 360. With Revelations arriving on the 3DS next month and Operation Raccoon City hitting the PS3, 360, and PC in March, this means we're getting three different Resident Evil games in one year.
TOKITOWA TAKES HAND-DRAWN ART TO NEW HEIGHTS, AND ALSO TO THE ALTAR
Countless RPGs have animated cutscenes and distinctly anime-ish casts, but neither option was good enough for the makers of Tokitowa. Billed as the “world's first HD animation RPG," the Namco Bandai and Imageepoch are quick to point out that there's not a scrap of CG modeling on the characters.

The game begins with the royal wedding of a prince of Kamuza Kingdom and a magically empowered princess named Toki. Their nuptials are rudely interrupted, and from there an elaborate quest begins. All of the characters (including Toki's pet dragon) were designed by Taiwanese illustrator Yuzo Koshiro, who's made catchy music since the days of Ys Book I and II and Streets of Rage.

Tokitowa's look comes courtesy of Arjuna. If that seems an odd pairing, Namco Bandai and Imageepoch are apparently quite committed to showing off traditional animation in Tokitowa, and we're at least guaranteed a game that looks unique later this year.
GUST TEASES NEW RPG BY UNLAWFULLY DETAINING HEROINE
Gust tends to make lighthearted RPGs staffed by big-eyed girls, and their latest, a Vita game called Ciel no Surge: Song of the Lost Star's Offering, stars a similarly earnest heroine named Ion. However, Gust found a unique way of promoting the game. The first hints of it showed Ion posing in mugshots, while a mock-up of grainy security-camera footage found her huddled in a corner.

The game itself isn't quite so harsh, of course. Early reports describe it as a “communication” title where players interact with Ion, whether it's in directing her everyday activities or exploring the floating city of Coron and the world of La Ciel. No one's labeled Ciel no Surge a dating sim just yet, but it doesn't sound all that different from a bout of Love Plus or any other game that revolves around talking to a young woman. More details are sure to emerge before Ciel no Surge arrives in Japan this April.
IMPORT ROUNDUP: JANUARY
HEROES PHANTASIA ![]() Publisher: Sorcerous Stabber Orphen, so it's really just a showcase. Import Barrier: It's region-free (like all PSP games), and anyone who's trudged through an untranslated Super Robot Taisen game will have no trouble with Heroes Phantasia. Chances of a Domestic Release: Minimal. Even though every anime represented here was released in North America, the rights are still too much trouble—and most of the series don't command big enough followings. |
ONECHANBARA Z KAGURA ![]() The two new heroines use various methods of dicing their way through mindless undead hordes. Kagura gets two different sword attacks and a boomerang, while Saaya has a chainsaw, spiked gloves, and a morning star. The vampire element isn't just window dressing, either, as Kagura and Saaya can heal themselves by gathering up their lost blood. They're also able to do extra damage and gain new moves by vampirically draining bosses. Aside from these extra features, Onechanbara Kagura Z aims for the guilty, graphic pleasures of slaughtering dozens of monstrous creatures with each level, and there's a two-player mode that divides the screen. The design of it all isn't particularly novel, but one expects that from a series that was accurately called Bikini Zombie Slayers by its North American publishers. Import Barrier: Minimal, provided you have an Xbox 360 that runs region-locked Japanese games. Chances of a Domestic Release: Looking good, since the trailer for the game had an English narrator. If D3 wants to bring it to North America, though, they should do so before Lollipop Chainsaw takes over the trashy, zombie-slaying scene in April. |
SUPER ROBOT TAISEN OG SAGA MASOU KISHIN II ![]() |
NEXT WEEK'S RELEASES
FINAL FANTASY XIII-2![]() Publisher: Square Enix Platform: PlayStation 3/Xbox 360 Players: 1 MSRP: $59.99/$79.99 (Special Edition) Square Enix made several Final Fantasy sequels, but this is the first time they've made a Final Fantasy apology. Though the company won't come right out and say it, Final Fantasy XIII-2 is clearly meant to make up for a lot of what went wrong in Final Fantasy XIII. For one thing, this sequel promises a good deal more freedom than the restrictive hallway races of the original. Areas now branch out like proper RPGs should, monsters periodically appear from thin air, and some actual puzzles show up. Much of this is the result of a story involving time travel and dimensional rifts, and heroine Lightning is off gallivanting around another world while wearing feathery armor. Her sister Serah, a waifish plot device in the original Final Fantasy XIII, sets off on a rescue mission with the help of time-traveling youth Noel Kreiss. Suffice to say that Final Fantasy XII-2 won't fix Final Fantasy XIII's giant mess of a plot. It's also true that Final Fantasy XIII-2 refines its predecessor's ideas instead of replacing them. The battle system is still a broadly strategic affair where party take on different specialized roles: commandos use physical attacks, sentinels guard themselves and others, healers repair damage, and so on. Players build Paradigms with specific roles for each character and switch between them in the thick of battle. Final Fantasy XIII-2 does this again, but with faster transitions and the chance to recruit monsters into the party. Perhaps it won't fall far enough from Final Fantasy XIII-2 for some people, but I suspect those people have given up on Final Fantasy for good. |
NEVERDEAD![]() Publisher: One Piece. It's an imaginative premise that might not work out over the course of a full-length action game, but I still hope NeverDead won't be overlooked just because it's sandwiched between the first two major console games of the year. |
SOUL CALIBUR V![]() Publisher: PlayStation 3/Xbox 360 Players: 1-2 MSRP: $59.99/ $79.99 (Special Edition) There are changes in store with Soul Calibur V, I tell you. Big changes. For example, it's set 17 years after Soul Calibur IV. So instead of Xianghua, it has Xianghua's daughter! instead of Sophitia, it has Sophitia's son and daughter! And instead of Taki, there's another ninja in a painfully tight red costume—except she's blond and her name is Natsu! And the characters who return from previous Soul Caliburs? They're all slightly older! To be fair, Soul Calibur V alters a great deal when compared to previous games in the series. It gets rid of the Critical Finish moves that annoyed everyone in Soul Calibur IV, it makes sidestepping easier, and it adds a new guarding system that rewards players who block just in time (ala Fatal Fury: Mark of the Wolves). The roster ditches about half of the regular characters, leaving Mitsurugi, Maxi, Ivy, Hilde, Yoshimitsu, Cervantes, Siegfried, Edge Master, Tira, Algol, Nightmare, Voldo, Astaroth (sorta), Dampierre, Raphael, Yoshimitsu, Aeon “Lizardman” Calcos, and possibly Kilik. A lot of the new characters effectively replace the old ones, though the sharp-nailed Viola and swordfighter Z.W.E.I. are new in appearances and combat styles. The characters also look a shade more cartoonish than the Soul Calibur IV cast, and the designers apparently aren't as obsessed with giant breasts this time around. And for those disappointed that Seong Mi-Na or Rock or Ashlotte was ed over, there's always the chance to replicate them in the considerably detailed character-creation mode. |
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